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'Originally it was like, no, we are not interested'_ It apparently took 5.5 hours of hardcore pitchi

Published on December 07, 2025

It might be hard to imagine in our , but Fortnite, once upon a time, didn't have a single crossover to its name. The battle royale, added to the game in 2017, was once free of twerking Thani (is that the plural?), famous pop stars, and Peter Griffin. What's more, there was even a vision of Fortnite without Goku getting wrecked by Rick Sanchez wielding a lightsaber, or uncomfortable .

Per a roundup from live, our current Thanos-based future wasn't… inevitable. As a matter of fact, it was apparently a really hard sell. The president of interactive technology at AGBO—Joe and Anthony Russo (of Marvel fame)'s production company—Pete Wanat shares a story relayed [[link]] to him by coworker Donald Mustard, who was Epic's chief creative officer at the time.

I've never wanted to [[link]] be wire-tapped into a phone call more than that one. Mostly to see how, logistically, anyone can talk about Thanos for 5.5 hours. But also to bear witness to what may be the most pivotal phone conversation in live service gaming. Mustard continues: "He said, ‘hey, you know what, we’re going to do this’. And after that, the world exploded about what kind of integrations you could have between film and TV and games."

Thanos, who entered the battle royale's fourth season in 2018 as a limited-time event, was the first blockbuster media crossover with Fortnite—but as you well know, he wouldn't be the last. He'd soon be chased by the NFL, Wreck-it-Ralph, John Wick and then, [[link]] well. You know the rest.

Instead, it's basically kismet that every live service shooter'll get a crossover at some point—it is now simply the way that things are done. Enjoy your , because there's nothing more radical than modern military warfare: Cowabunga!

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